[Feedback] Please Change the Marni's Realm Centaur Rotation | Black Desert NA/EU (2024)

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'; editor.focus(); editor.selection.collapse(true); editor.execCommand('mceInsertContent', false, html); api.close(); } }); } }); return { getMetadata: function () { return { name: 'youtube', url: 'www.pearlabyss.com' } } }; }); } function customUploadPlugin(attachFilePath, limitSize) { tinymce.PluginManager.add('customupload', function (editor) { editor.ui.registry.addButton('customupload', { icon: 'image', onAction: function () { var $fileInput = $(''); $('body').append($fileInput); $fileInput.trigger('click'); $fileInput.on('change', function () { _abyss.loading(true); if (limitSize <= this.files[0].size) { alert(_fileLimitErrorMessage); _abyss.loading(false); return; } var fileList = $(this).prop('files') || []; var fileCount = 0; for (var fileIndex = 0; fileIndex < fileList.length; fileIndex++) { var fileData = new FormData(); fileData.append('upload', fileList[fileIndex]); $.ajax({ async: false, type: 'POST', url: '/FileUpload/index?subpath=' + attachFilePath + '&responseType=json', contentType: false, processData: false, data: fileData, success: function (data) { fileCount++; if (data._resultCode == 0) { tinymce.execCommand('mceInsertContent', false, '[Feedback] Please Change the Marni's Realm Centaur Rotation | Black Desert NA/EU (1)') } else { alert(!!data._resultMessage ? data._resultMessage : _fileErroMessage); } if (fileList.length === fileCount) { _abyss.loading(false); } }, error: function (err) { _abyss.loading(false); console.error(err); } }); } tinymce.execCommand('mceInsertNewLine'); }); }, }); return { getMetadata: function () { return { name: 'customupload', url: 'www.pearlabyss.com' } } }; }); } function dataURLtoFile(dataURL, filename, mimeType) { return ( fetch(dataURL).then(function (res) { return res.arrayBuffer(); }) .then(function (buf) { return new File([buf], filename, {type: mimeType});}) ); } function initCkeditor(id, attachFilePath) { if ($('#' + id).length <= 0) { return; }; var uploadLimitSizeValue = _fileLimitSize; $('div#' + id).remove(); youtubePlugin(); customUploadPlugin(attachFilePath, uploadLimitSizeValue); tinymce.init({ selector: '#' + id, mobile: { theme: 'mobile', plugins: 'image table link media youtube paste', toolbar: 'undo redo | formatselect | bold italic strikethrough forecolor backcolor fontsizeselect | alignleft aligncenter alignright alignjustify | link image youtube table', default_target_link: '_blank', media_dimensions: false, media_poster: false, relative_urls: false, remove_script_host: false, fontsize_formats: _font_format, images_upload_handler: function (blobInfo, success, failure) { _abyss.loading(true); if (uploadLimitSizeValue <= blobInfo.blob().size) { alert(_fileLimitErrorMessage); var $img = tinymce.dom.DomQuery(tinymce.activeEditor.getBody())[0].querySelector("img[src='" + blobInfo.blobUri() + "']"); $img && $img.remove(); _abyss.loading(false); return; } var xhr, formData; xhr = new XMLHttpRequest(); xhr.withCredentials = false; xhr.open('POST', '/FileUpload/index?subpath=' + attachFilePath + '&responseType=json'); xhr.onload = function () { var json; if (xhr.status != 200) { failure('HTTP Error: ' + xhr.status); _abyss.loading(false); return; } json = JSON.parse(xhr.responseText); if (!json || typeof json._value != 'string') { failure('Invalid JSON: ' + xhr.responseText); _abyss.loading(false); return; } success(json._value); setTimeout(function () { _abyss.loading(false); }, 1000 * 1); }; xhr.onerror = function (e) { _abyss.loading(false); } formData = new FormData(); formData.append('upload', blobInfo.blob(), blobInfo.filename()); xhr.send(formData); tinymce.execCommand('mceInsertNewLine'); }, file_picker_callback: function (callback, value, meta) { var fileInput = $(''); $('body').append(fileInput); fileInput.trigger('click'); fileInput.on('change', function (e) { var formData = new FormData(); formData.append('upload', $(this).prop('files')[0]); if (uploadLimitSizeValue > 0 && formData.get('upload').size/1024/1024 >= uploadLimitSizeValue) { alert(_fileLimitErrorMessage); return; } $.ajax({ type: 'POST', url: '/FileUpload/index?subpath=' + attachFilePath + '&responseType=json', contentType: false, processData: false, data: formData }) .done(function (data) { if (data._resultCode == 0) { callback(data._value); } else { alert(!!data._resultMessage ? data._resultMessage : _fileErroMessage); } }) }); }, setup: function (editor) { editor.on('paste', function (e) { e.preventDefault(); var content = ((e.originalEvent || e).clipboardData || window.clipboardData).getData('text/html') .replace(/font-(family|size):.*?;/g, '') .replace(/

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Please Change the Marni's Realm Centaur Rotation

Aug 10, 2023, 00:43 (UTC)

956 4 15 3

Last Edit : Aug 10, 2023, 10:26 (UTC)

# 1

Family Name: Gyroh

Region (NA/EU): NA

Suggestions/Comments:

There's two major rotations at Centaurs:

One that encompasses the area near the road and another that loops around the tall rocks in the northeast

For marni's realm PA chose some weird frankenstein rotation sandwiched between these 2 best rotations. The monsters are sparce and spaced out awkwardly compared to the 2 best rotations. There is already a large disparity in performance between the best and worse classes at centaurs. Largely due to difference in mobility and AOE. This only exacerbates this difference meaning it's nearly pointless to farm on Marni realm on anything other than valk/zerk/musa. Even on those classes it feels poor.

There is precedent for them changing the marni rotation (Hexe)

Please change the rotation to one of the two aforementioned rotations. Thank you!!

Last Edit : Aug 10, 2023, 18:15 (UTC)

# 2

I agree with this, Please change this for the new players I like the loops mountain one

PosanBozo

0 3

Lv 61

CluelessOnThisG

Last Edit : Aug 11, 2023, 04:01 (UTC)

# 3

Yes Please change it to the better one.

Hiroichirou

0 5

Lv 61

Low_Carb

Last Edit : Aug 11, 2023, 13:42 (UTC)

# 4

Did you ever wonder if devs wanted to give you a safe way to grind AND the best rotation?

Just saying...

Sadalsuud

4 2638

Lv 63

Sadalsuud

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